These are unlocked by collecting fragments from fallen enemies and spending them in a secondary skill tree. You also gain access to what the game calls God Skills. These archetype abilities are one of the many choices the Chaosbane team has made to try and stand out from other action-RPG games. "I loved how Chaosbane made me make some tough decisions in my build but also allowed me to very easily change a build that wasn't working." I felt this was the most boring of the four but I can see how it would come in handy in co-op if you're playing as the team's tank. The Soldier has a shield charge that can stun enemies. This means you can take one of your orbs and use it to hit an enemy over and over again. The Mage has arguably the coolest archetype skill as he can control his spells after casting them. The Scout has a tactical roll that lets you create space between you and a horde of baddies. It also lets you jump out of the area of effect of the spells that some enemies cast. The Slayer has a hookshot that he can use to quickly jump from one combat encounter to the other. However, I think the best addition is giving them all different archetype skills that you can activate with your right stick. Obviously, each character has a number of specific skills that only they can use. That being said, I tried every character out and, with the exception of the Soldier, found them all fun to play. I figured I should check out what Warhammer's version had to offer. After all, I have somewhere north of 1,000 hours played as a Barbarian between Diablo II and III. Each class feels very different, and you should easily find one that suits your play style.įor my main playthrough, I chose to play as the Slayer. You have the choice between four different characters classes: the Empire Soldier, High-Elf Mage, Dwarven Slayer, and Wood Elf Scout.
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